Welcome Crunchers! I had the opportunity of playing the Destiny 2 beta on both console and PC and I have to say, if you have not been swept up in to the storm that is Destiny, this is a great time to get in on the action! For returning Guardians, we will be going over just what to expect, while once again defending the last city on Earth.
It is still too early to tell, but Destiny 2 seems to have a much better story than the vague “I don’t have time to explain what I don’t have time to explain” Destiny 1 story. There was only 1 mission in the beta, but the cinematics were great and, even just from that one mission, it seemed to be much more in depth than its predecessor.
Weapons have an all new feel, even down to the rumble in the controllers. There is something more solid about the way that the weapons fire, and it is surprising how much more that makes you feel immersed as a player. There are also not just new weapons in Destiny, but there are also new weapon types. For example, there are SMG’s for close quarters combat as well as a grenade launcher.
However, the major overhaul to weapons is the weapon slots. The types of weapons that fit in the power weapons slot has been changed up a bit to include things like the shotgun, sniper rifle, grenade launcher, and fusion rifle as well keeping the rocket launcher. I’m assuming the swords and LMG’s will still go in that slot, however they were not in the beta. The primary and secondary weapon slots include the same weapon types as each other including the auto rifle, SMG, hand cannons, side arms, scout rifles, and pulse rifles. The difference with those slots is that, the primary weapon slot is for kinetic weapons and the secondary slot is for weapons that do elemental damage. This changes combat in a massive way.
Classes got an overhaul to their different specializations, including some of the supers. Hunter’s arc super is basically the same, except you have a pole instead of blades (aka pole dancer). Titan’s void super is now a shield that you carry around that can be used for protection or can be thrown. Warlock’s solar super is now a sword that is drawn and can shoot out fire. All of the specs also had some grenade changes (while most stayed the same) as well as some other major changes affecting their other abilities.
Outside of the campaign mission, we had access to one strike. Strikes in Destiny 1 were notorious for having bosses that were nothing but bullet sponges, lacking challenging mechanics, and just taking forever to kill. The strike in the beta had mechanics during the boss fight that were at least on right track. It definitely had some mechanics with disappearing floors and floors lighting on fire. I would still like to see more though, or at least some more unique and/or intricate mechanics.
All PVP modes have been limited only to 4v4 matches. While I don’t like the limiting of options for PVP modes, I did have a lot of fun playing the PVP. The developers had a focus on making the matches more team oriented, and cater a little less to the lone wolf players. I think that they nailed their goal. I really found that we could strategize, play as a team and kick the trash of anyone that wasn’t doing the same.
There are also other various new items being added to the game –
- There will be clan support. You will be able to search for a clan as well as communicate and play with your clan.
- You can transfer your characters over from Destiny 1, but they will not be able to change their appearance, or have any items or faction status carry over.
- You do not have to go to orbit to travel to other planets!
- There will be much more to do on planets, including hidden areas that have bosses and loot.
- New social area where you can play Soccer.
As you can see, there is a lot to look forward to. Destiny is available for console Sept. 6th and for PC Oct. 24th. The raid will be available Sept. 13th and Trials of Osiris will be available Sept. 15th. Grab your big guns and I’ll see you out there!